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From The Ground Up
In developing their feedback control system-based models (see below) for exploring the nature of human behavior, both Bill Powers and Rudy Starkermann really did start from the ground up.
By “the ground up“, I mean that their theories started with the basic building blocks of the brain and nervous system. The diagram below shows examples of Powers’s and Starkermann’s underlying neuronal models.
Unlike classical Skinnerian “behaviorists“, whose theories are founded on more abstract, “black box”, empirical findings, BD00 believes that Bill and Rudy’s theories are much more closer to the “truth” (whatever the hell that may be) behind what motivates human behavior. What do you think?
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Normal, Slave, Almost Dead, Wimp, Unstable
Mr. William T. Powers is the creator (discoverer?) of “Perceptual Control Theory” (PCT). In a nutshell, PCT asserts that “behavior controls perception“. His idea is the exact opposite of the stubborn, entrenched, behaviorist mindset which auto-assumes that “perception controls behavior“.
This (PCT) interpretation of behavior is not like any conventional one. Once understood, it seems to match the phenomena of behavior in an effortless way. Before the match can be seen, however, certain phenomena must be recognized. As is true for all theories, phenomena are shaped by theories as much as theories are shaped by phenomena. – Bill Powers
On the Living Control Systems III web page, you can download software that contains 13 interactive demos of PCT in action:
The other day, I spent several hours experimenting with the “LiveBlock” demo in an attempt to understand PCT more deeply. When the demo is launched, the majority of the window is occupied by a fundamental, building-block feedback control system:
When the “Auto-Disturbance” radio option in the lower left corner is clicked to “on“, a multi-signal time trace below the model springs to life:
As you can see, while operating under stable, steady-state circumstances, the system does what it was designed to do. It purposefully and continuously changes its “observable” output behavior such that its internal (and thus, externally unobservable) perceptual signal tracks its internal reference signal (also externally unobservable) pretty closely – in spite of being continuously disturbed by “something on the outside“. When the external disturbance is turned off, the real-time trace goes flat; as expected. The perceptual signal starts tracking the reference signal dead nutz on the money such that the difference between it and the reference is negligible:
The Sliders
Turning the disturbance signal “on/off” is not the only thing you can experiment with. When enabled via the control panel to the left of the model (not shown in the clip below), six parameter sliders are displayed:
So, let’s move some of those sliders to see how they affect the system’s operation.
The Slave
First, we’ll break the feedback loop by decreasing the “Feedback Gain” setting to zero:
Almost Dead
Next, let’s disable the input to the system by moving the “Input Gain” slider as far to the left as we can:
The Wimp
Next, let’s cripple the system’s output behavior by moving the “Output Gain” slider as far to the left as we can:
Let’s Go Unstable!
Finally, let’s first move the “Input Delay” slider to the right to decrease the response time and then subsequently move the “Output Time Constant” slider to the left to increase the reaction time:
So, what are you? Normal, a slave, almost dead, a wimp, or an unstable wacko (like BD00)?
I’ve always been pretty much a blue-collar type, by training and by preference. – Bill Powers
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