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Performance Improvement

ASSume that within the vast lands of a self-described great kingdom, you’re the prince of the little fiefdom below. To keep you comfortably propped up on your throne, the DICforce in each of the 3 little green boxes, under the watchful eye of your enforcer (the faceless BM dude with the white name tag), performs 3 day-to-day functions critical to your, I mean your group’s, “success“. For simplicity, let’s call these functions F1, F2, and F3.

So, everything’s humming along until – BAM! – revenues start declining and costs start rising. D’oh! and WTF? After spending some time down in the puke green boxes and thoroughly observing/investigating/analyzing/evaluating the state of your state, you declare that the performance of the “F2” function is gumming up your well-oiled machine. In your wisdom, you address your minions and boldly  proclaim: “F2 Sux!“.

Uh, what change do you decide to make to “improve performance“? One option is to bring in some external “F2 gurus” to train your underperforming F2 DICsters. Another option is to fire your current F2 DICs and permanently hire new, expert, F2 DICs.

After mulling these options over, it hits you like an insight from Gawd…. you’ll hire one expert F2 enforcer dude, give him/her an ego-stroking overhead staff, and move your existing F2 DICsters into his/her newly born sub-fiefdom. So, you implement your brilliant idea and end up with this new borg:

So, besides further fragmenting your borg, increasing your overhead cost structure, pissing off your existing loyal enforcer, and having the same DICsters still supposedly screwing up the F2 function, what else can you pat yourself on the back for?

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